Ludum Dare 3/4 done!

This post is actually a few hours late, but I got sidetracked by various things. Progress hasn’t been as good as I’d like, but I’m still fairly happy with where the game is at. Gameplay has been refined further, GUI/menu/level handling have been improved and some new (less horrible) textures have been put in.

My plan from here is to grab a few hours sleep, then come back and really hammer out level generation/difficulty. At this rate I’m not going to have any audio, unless it’s something I can track down from the internet in 5-10 minutes (is that allowed? have to check the rules).

Build 3 is available from dropbox here, and there’s an embedded web player available here. My plan from here is to grab a nap, then spend the last few hours trying to work in some feedback from testers – my next post will be after I’ve submitted I guess.

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